Whenever you start a new project, it’s usually a good idea to establish a reliable groundwork that should be followed at all times – the same goes for translation, which usually comes in the form of a Style Guide. Read below to learn more about what it entails, as well as a free template for your own project!
This article will provide you a step-by-step guide on how to “listen” to your translation to proofread it more conveniently.
There are multiple ways of entering the game localization industry, and one of the most common ones is by working with agencies who are specialized in this particular niche. I have compiled a list of some of the well-known ones to help you in your research. Read more to see the full list!
For this third edition of Between the Lines, we’ll be looking into Spanish (EU) localization and Project Management with Carlos Gómez, Project Manager and Translator.
In this article, we will be exploring the different files and settings you must back up at all times on MemoQ and Trados, as well as general security tips.
The Localization industry is a tough nut to crack, especially for newcomers – there are so many unspoken rules that getting a foot in this business can seem like a daunting task. In this article, I’ll recap some of the most common mistakes I’ve seen (or made myself) when starting out in this field.
In a previous article, I talked about how certain pieces of hardware can drastically improve a translator’s workflow. One particular add-on I fell in love with is the Stream Deck, a multi-purpose keyboard that was originally designed for live streaming of games, but that can be used for pretty much anything you can imagine. Since I’m a total nerd, I decided to give it a spin for a couple of months, and it’s been a real help when juggling with multiple tasks.
For this second edition of Between the Lines, we’ll be diving deep into German localization with a veteran of the industry: Lisa Schuchardt!
Beyond the written words, translation is a numbers game: your word counts, your deadlines and, most importantly, your rates, define your ability to survive in this industry.
If you’re just starting out in games localization, you’re most likely going to be unable to evaluate your own worth. Be aware that the vast majority of the jobs are freelance (although in-house, fixed salary positions are not unheard of in big studios such as Blizzard or Electronic Arts) and paid per word translated/proofread/edited, not by the hour. Therefore, you need to come up with your own formula and analyze your output-to-pay ratio designed for your needs and individual situation.